Super Mario World

Super Mario World
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Takashi Tezuka
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)Toshihiko Nakago
Artist(s)Shigefumi Hino
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Super Famicom/Super NES, Game Boy Advance
ReleaseSNES
Game Boy Advance
Genre(s)Platform
Mode(s)Single-player, multiplayer

Super Mario World, known in Japanese marketing as Super Mario World: Super Mario Bros. 4,[a] is a platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.

Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first Mario game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used until Super Mario World due to hardware limitations.

Super Mario World is often considered one of the best games in the series and is cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name and a 1995 sequel, Yoshi's Island. The game has been re-released on multiple occasions: It was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was re-released for the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. In 2019, it was released for Nintendo Switch Online as part of the classic games service.

  1. ^ "Nintendo's Super NES arrives". The Press Democrat. Santa Rosa, California: 36. 22 August 1991. Archived from the original on 19 April 2021. Retrieved 19 April 2021.
  2. ^ Cite error: The named reference GR was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference NLife was invoked but never defined (see the help page).
  4. ^ Phillips, Tom (29 November 2012). "How does the Wii U launch line-up compare to the SNES, N64 and GameCube's?". Eurogamer. Eurogamer Network. Archived from the original on 1 December 2017. Retrieved 18 November 2017.
  5. ^ "GameSpot: Game Boy Advance News: Super Mario Advance 2 ships". 27 March 2002. Archived from the original on 27 March 2002. Retrieved 19 April 2023.
  6. ^ "Super Mario Advance 2: Super Mario World". Nintendo Life. Retrieved 2 December 2020.
  7. ^ "Mario Advance 2 set for April release". Eurogamer.net. 6 February 2002. Retrieved 19 April 2023.


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