20 results found for: “game_over_videogames”.

Request time (Page generated in 0.3823 seconds.)

Video game

industry standard definition for a video game, established for her ruling that "At a bare minimum, videogames appear to require some level of interactivity...

Last Update: 2022-08-07T23:20:51Z Word Count : 14545 Synonim Video game

Video game console

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These...

Last Update: 2022-08-12T10:18:17Z Word Count : 9355 Synonim Video game console

Sexual content in video games

platforms and can be of any video game genre. The inclusion of sex in games has been subject to varying levels of controversy over the decades, sometimes resulting...

Last Update: 2022-08-12T02:59:54Z Word Count : 2648 Synonim Sexual content in video games

Video game crash of 1983

In addition, the rapid growth of the videogame industry led to an increased demand, which the manufacturers over-projected. In 1983, an analyst for Goldman...

Last Update: 2022-07-28T13:36:42Z Word Count : 7646 Synonim Video game crash of 1983

Multiplayer video game

games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against...

Last Update: 2022-08-12T12:19:37Z Word Count : 2339 Synonim Multiplayer video game

List of best-selling video games

Tetris are the only other known video games to have sold over 100 million copies. The best-selling game on a single platform is Wii Sports, with nearly 83 million...

Last Update: 2022-08-14T06:12:02Z Word Count : 2422 Synonim List of best-selling video games

Video game industry

Neil; Butler, Stuart (2020). "Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review". The Computer Games Journal...

Last Update: 2022-08-14T11:55:44Z Word Count : 10608 Synonim Video game industry

Game Over (Sheff book)

Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and...

Last Update: 2022-07-03T03:44:00Z Word Count : 969 Synonim Game Over (Sheff book)

Saw (video game)

Review for Xbox 360 – GameSpot". GameSpot. CBS Interactive. October 10, 2009. Retrieved October 10, 2009. "SAW videogame review". GameTrailers. October 8...

Last Update: 2022-06-28T22:29:51Z Word Count : 5588 Synonim Saw (video game)

Video game journalism

1995. At the time, it was called "the first national videogame magazine found only online". Game Zero Magazine ceased active publication at the end of...

Last Update: 2022-05-04T08:16:32Z Word Count : 4635 Synonim Video game journalism

Platform game

Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 0-88134-117-7. Crazy Climber at the Killer List of Videogames "Hard Hat - Mattel Intellivision...

Last Update: 2022-08-06T15:44:18Z Word Count : 10203 Synonim Platform game

Sports video game

Angel at the Killer List of Videogames Joshi Volleyball at the Killer List of Videogames "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 225...

Last Update: 2022-08-10T14:36:14Z Word Count : 8552 Synonim Sports video game

List of Game of the Year awards

Lewis, Evan. "The 10 best videogames of 2019". EW.com. Retrieved 24 December 2020. Romano, Nick; Lewis, Evan. "The best videogames of 2020". EW.com. Retrieved...

Last Update: 2022-06-28T20:37:39Z Word Count : 8832 Synonim List of Game of the Year awards

Lego Batman: The Videogame

Lego Batman: The Videogame is a 2008 action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment...

Last Update: 2022-08-02T03:42:20Z Word Count : 2816 Synonim Lego Batman: The Videogame

Racing game

of Videogames GP World at the Killer List of Videogames Top Gear at the Killer List of Videogames Battle-Road, The at the Killer List of Videogames "The...

Last Update: 2022-08-12T08:02:40Z Word Count : 6411 Synonim Racing game

Stray (video game)

Stray is a 2022 adventure video game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into...

Last Update: 2022-08-11T22:36:03Z Word Count : 5326 Synonim Stray (video game)

Violence and video games

muito viciados em videogames violentos'". Correio Braziliense (in Brazilian Portuguese). Retrieved January 21, 2020. "Do violent videogames influence young...

Last Update: 2022-08-10T08:35:09Z Word Count : 15546 Synonim Violence and video games

Video game producer

A video game producer is the top person in charge of overseeing development of a video game. The earliest documented use of the term producer in games...

Last Update: 2022-08-10T00:27:58Z Word Count : 1279 Synonim Video game producer

History of video games

ISBN 0-316-36007-4. Sheff, David. Game Over: The Maturing of Mario. Herman, Leonard (2001). Phoenix: The Fall & Rise of Videogames (3 ed.). Rolenta Press. ISBN 0-9643848-5-X...

Last Update: 2022-08-02T04:57:17Z Word Count : 23178 Synonim History of video games

AAA (video game industry)

In the video-game industry, AAA (pronounced and sometimes written Triple-A) is an informal classification used to categorise games produced and distributed...

Last Update: 2022-08-12T00:13:51Z Word Count : 2419 Synonim AAA (video game industry)

Main result

Video game

A video game or computer game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose. The first video game prototypes in the 1950s and 1960s were simple extensions of electronic games using video-like output from large room-size computers. The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit arcade game Pong, and the first home console, the Magnavox Odyssey. The industry grew quickly during the golden age of arcade video games from the late 1970s to early 1980s, but suffered from the crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, dominated by Japanese companies such as Nintendo, Sega, and Sony, and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. Today, video game development requires numerous skills to bring a game to market, including developers, publishers, distributors, retailers, console and other third-party manufacturers, and other roles. In the 2000s, the core industry centered on "AAA" games, leaving little room for riskier, experimental games. Coupled with the availability of the Internet and digital distribution, this gave room for independent video game development (or indie games) to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as a service. As of 2020, the global video game market has estimated annual revenues of US$159 billion across hardware, software, and services. This is three times the size of the 2019 global music industry and four times that of the 2019 film industry.

Synonim i słownik wyrazów