Tile-matching video game

SameGame was released in 1985 and has since been ported to many platforms. The player selects a group of matching-color blocks to make them disappear from the grid, with unsupported blocks falling downwards.

A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion.[1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.[2]

The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as Tetris, Chain Shot! (SameGame) and Puzznic. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the Bejeweled series of games.[3] They have remained popular since, with the game Candy Crush Saga becoming the most-played game on Facebook in 2013.[4][5]

Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They include purely turn-based games but may also feature arcade-style action elements such as time pressure, shooting or hand-eye coordination. The tile matching mechanic is also a minor feature in some larger games. Video game researcher Jesper Juul therefore considers tile matching to be a game mechanic, rather than a distinct genre of games.[6]

  1. ^ The definition proposed by Juul (2007).
  2. ^ Juul (2009) p. 100
  3. ^ Juul (2007)
  4. ^ San Francisco Chronicle Thursday, March 28, 2013 Business Report "Tech Chronicles" Page C2
  5. ^ "Application Analytics for Facebook, iOS and Android". AppData. Retrieved 2013-04-27.
  6. ^ Juul (2009) p. 84