Game design

A paper prototype made as part of the design process of the video game Diamond Trust of London

Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following:[1]

  • Gameplay, which is the interaction between the player and the mechanics and systems
  • Mechanics and systems, which are the rules and objects in the game
  • Player experience, which is how users feel when they are playing the game

Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design.

Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign.

  1. ^ Zubek, Robert (18 August 2020). Elements of Game Design. The MIT Press. ISBN 9780262043915. Retrieved 13 November 2020. {{cite book}}: |website= ignored (help)