Titanfall 2

Titanfall 2
Cover art showing protagonist Jack Cooper and his Titan BT-7274
Developer(s)Respawn Entertainment
Publisher(s)Electronic Arts
Director(s)Steve Fukuda
Producer(s)Drew McCoy
Designer(s)
  • Todd Alderman
  • Mackey McCandlish
Programmer(s)Richard A. Baker
Artist(s)Joel Emslie
Writer(s)
  • Steve Fukuda
  • Manny Hagopian
  • Jesse Stern
Composer(s)Stephen Barton
SeriesTitanfall
EngineSource
Platform(s)
ReleaseOctober 28, 2016
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Titanfall 2 is a first-person shooter video game, developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation 4, Windows, and Xbox One. In Titanfall 2, players control Titans, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the Militia base on the planet Harmony.

The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas and prototypes, and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game's campaign and narrative. The team also overhauled the progression system and made subtle changes to the multiplayer to make the gameplay more fair. A heavily modified version of Valve's Source engine powers the game. Stephen Barton, who composed Titanfall’s soundtrack, returned to compose music for its successor.

Upon release, the game received critical acclaim. The single-player campaign was praised for its design and execution, and the multiplayer modes for building on the foundation of the original game. Despite the positive reception, Titanfall 2 underperformed commercially, with most attributing its underwhelming performance to going on sale in a crowded release window, placed between the release of Battlefield 1 and Call of Duty: Infinite Warfare. It was nominated for multiple year-end accolades, including Game of the Year and Best Shooter awards, by several gaming publications. Respawn continued to support the game after its release, providing several updates and downloadable content.