The Elder Scrolls Online | |
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Developer(s) | ZeniMax Online Studios[a] |
Publisher(s) | Bethesda Softworks |
Director(s) | Matt Firor |
Producer(s) | Ala Diaz |
Designer(s) |
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Programmer(s) | Daniel Dunham |
Artist(s) |
|
Writer(s) |
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Composer(s) | Brad Derrick[b] |
Series | The Elder Scrolls |
Engine | HeroEngine |
Platform(s) | |
Release |
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Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks.[2][3] It was released for Windows and macOS in April 2014.[4] It is a part of the Elder Scrolls series.
The game is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the Elder Scrolls franchise. It had been in development for seven years before its release in 2014, with a mandatory monthly subscription model. It initially received mixed reviews.
Reception improved significantly with the March 2015 re-release and rebranding as The Elder Scrolls Online: Tamriel Unlimited, transitioning to a buy-to-play model with microtransactions and an optional subscription.[5][6] It was released for the PlayStation 4 and Xbox One consoles in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021. More than 15 million copies were sold by 2020,[7] having around 2.5 million monthly active players in 2017.
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