Loom (video game)

Loom
LOOM Cover Art.jpg
Cover art by Mark Ferrari
Developer(s)
Publisher(s)
Lucasfilm Games
  • Personal computers
    Lucasfilm Games
  • TurboGrafx-CD
    Lucasfilm Games
    NEC
Designer(s)Brian Moriarty
Artist(s)
Composer(s)
EngineSCUMM
Platform(s)MS-DOS, Amiga, Atari ST, Mac OS, FM Towns, TurboGrafx-CD
Release
January 1990
  • MS-DOS
  • Amiga/Atari ST
  • Mac OS
  • FM Towns
    • JP: April 1991
  • TurboGrafx-CD
    • JP: September 25, 1992
    • NA: 1992
Genre(s)Graphic adventure
Mode(s)Single player

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games.[3] The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

  1. ^ a b "Don't Weave me this Way". The Games Machine. No. 27. Newsfield Publications. February 1990. p. 79.
  2. ^ "Loom". The LucasArts Museum. Retrieved 17 November 2019.
  3. ^ "LucasArts Entertainment Company | 20th Anniversary". 2006-06-23. Archived from the original on 2006-06-23. Retrieved 2011-11-26.